May 28, 2022

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Insanity VR: Last Score

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About The Game
“Insanity”: Stranded in the subconsciousness of another person in Virtual Reality.
“One person’s craziness is another person’s reality”-Tim Burton. In the sense of Tim Burton a group of students from the University of Applied Sciences Salzburg faced the challenge to combine virtual reality technology and the horror genre in one game. On both the artistic and the technical level, the students wanted to break fresh ground and walk new paths. The project will be exhibited with many other student projects at the Creativity Rules Festival in Hallein from June 8th to June 11th 2017.

Concept and Story
The game tells the story of a gray future where, thanks to the latest technology, it is possible to enter another’s subconsciousness and treat their psychological problems. During a routine procedure, the player enters the subconscious mind of a former instrument maker. Shortly after the entry he has to realize that things don’t go according to plan and that he is locked inside. During the search for a way out, the terrible past of the instrument maker is gradually revealed and the player discovers that he is not alone.

Visual style and new technical possibilities
Aimed at a very simplified and abstract design the team wants to stand out from the mass of hyperrealistic horror games and offer their own distinctive style. On a technical level, the students try to use new and innovative techniques to push the game onto a new level.

Release Date Of The Game
15-08-2017
Lanuguage Of The Game 1
Developer’s Name Threevol
Publisher Name Threevol
Platforms windows
Required Age For The Game
0
Categories Single-player
Achievements
0
Positive Ratings
109
Negative Ratings
16
Average Playtime
1
Median Playtime
1
Owners 20000-50000
Price 0
Website http://insanity.vlyn.at/
Support Url http://insanity.vlyn.at/
Support Email
insanitygamevr@gmail.com
Pc Requirements
{‘minimum’: ‘Minimum:

  • OS: Windows 7
  • Processor: Intel i5-4590 equivalent
  • Memory: 8 GB RAM
  • Graphics: GTX 970 equivalent
  • DirectX: Version 11
  • Storage: 1 GB available space

‘, ‘recommended’: ‘Recommended:

  • OS: Windows 10
  • Memory: 8 GB RAM
  • Graphics: GTX 1070
  • DirectX: Version 11
  • Storage: 1 GB available space

‘}

Mac Requirements
[]
Linux Requirements
[]
Minimum OS: Windows 7 Processor: Intel i5-4590 equivalent Memory: 8 GB RAM Graphics: GTX 970 equivalent DirectX: Version 11 Storage: 1 GB available space
Recommended
OS: Windows 10 Memory: 8 GB RAM Graphics: GTX 1070 DirectX: Version 11 Storage: 1 GB available space
Background https://steamcdn-a.akamaihd.net/steam/apps/686340/page_bg_generated_v6b.jpg?t=1502809073
Movies [{‘id’: 256691157, ‘name’: ‘Insanity VR: Gameplay Trailer (Vive – VR Game)’, ‘thumbnail’: ‘https://steamcdn-a.akamaihd.net/steam/apps/256691157/movie.293×165.jpg?t=1501412711’, ‘webm’: {‘480’: ‘http://steamcdn-a.akamaihd.net/steam/apps/256691157/movie480.webm?t=1501412711’, ‘max’: ‘http://steamcdn-a.akamaihd.net/steam/apps/256691157/movie_max.webm?t=1501412711’}, ‘highlight’: True}]
Detailed Description
“Insanity”: Stranded in the subconsciousness of another person in Virtual Reality.
“One person’s craziness is another person’s reality”-Tim Burton. In the sense of Tim Burton a group of students from the University of Applied Sciences Salzburg faced the challenge to combine virtual reality technology and the horror genre in one game. On both the artistic and the technical level, the students wanted to break fresh ground and walk new paths. The project will be exhibited with many other student projects at the Creativity Rules Festival in Hallein from June 8th to June 11th 2017.

Concept and Story
The game tells the story of a gray future where, thanks to the latest technology, it is possible to enter another’s subconsciousness and treat their psychological problems. During a routine procedure, the player enters the subconscious mind of a former instrument maker. Shortly after the entry he has to realize that things don’t go according to plan and that he is locked inside. During the search for a way out, the terrible past of the instrument maker is gradually revealed and the player discovers that he is not alone.

Visual style and new technical possibilities
Aimed at a very simplified and abstract design the team wants to stand out from the mass of hyperrealistic horror games and offer their own distinctive style. On a technical level, the students try to use new and innovative techniques to push the game onto a new level.

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